Money Machine | helping engage students to understand the importance of finances

Project Team:

Lily , Ashley , Eppie , Bella , Zoe

Status:

New Idea

School/Organisation:

Saint Stephens College

Social Purpose

Partnerships To Achieve The Goals

What is the problem you found?

Young people do not know much about finance and do not find it fun or engaging.

What is your opportunity?

How might we show young people that finance can be fun?

Who is your audience?

Young people who do not know much about finance

What Is Your Solution?

The solution is to make a fun game and activity known as the Money Machine. Students learn how to save and spend responsibly as they have the ability to earn fake money from their teacher by completing tasks and doing good in the classroom.

Students can then spend this fake money at the classroom vending machine or save up for a bigger better prize. The better the reward, the higher the price. This teaches students to save their money and be rewarded for doing so and learn about the importance of finance.

We created a prototype of the vending machine below:

Money Machine Upright Prototype

Money Machine Prototype - ToysMoney Machine Prototype

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Challenge

Financial Wellbeing Youth Design Challenge

Challenge Partners


Program

Academy for Enterprising Girls

Location

Queensland

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