2.5 Day Program
Young Change Agents' first stage social entrepreneurship program is a 2.5 day "hackathon style" workshop where teams of 4-5 work to identify problems within their communities then ideate, validate, prototype and pitch a social enterprise idea to a judging panel.

The program works best in groups of no more than 40-50 students (to allow enough time for teams to present back after activities). If you have a larger group, talk to us about pre-teacher training to allow for multiple programs running concurrently.
Learning Outcomes
Soft skills
- Increased motivation (demonstrated by leading projects, developing products, participation etc).
- Better understanding of their leadership potential (personal leadership, task leadership, community leadership).
- Increase in feelings of self efficacy and confidence to develop social entrepreneurship and or small business ideas (i.e. how empowered they felt to make a difference in the community).
- Collaborate with senior consultants and professional mentors in the social enterprise and development space.
- Improved communication and engagement with local community.
- Improved goal setting strategies.
- Increased understanding and ability to work as part of a team.
- Improved time management skills.
Social impact and enterprise start-up skills:
- Social enterprise (what is it, differentiating between a business/social enterprise).
- Social impact (what is it, how do my actions have an impact).
- Questioning (what are the issues I care about, what are the root causes of these problems).
- Problem solving through ideation (how can I think of new ideas to solve problems).
- Customer empathy mapping (who is my customer, what do they hear, do, think, feel).
- Creating a value proposition (positioning and elevator pitch).
- Market research (creating a survey to test assumptions).
- Prototyping (how can demonstrate my product/service).
- Budgeting (costs and revenue).
- Pitching (communication/persuasion).
What to Expect
In previous Young Change Agents programs social enterprise ideas have included:
- Music therapy app for people for Alzheimer’s.
- Edu-Hub - a collaboration tool between students at different schools to assist with difficult homework/assignments.
- A website where students can virtually travel the world and teens from other countries to create more cultural understanding and address racism.
- An online, positive media-channel for youth that takes the "scary" out of news and instead provides inspiration for the future.
- An app that allows you to communicate with Emergency Departments in real-time when you have a sporting injury so you can be queued at the hospital pre-arrival.
- A games-based app for reducing littering that utilises positive reinforcement (you move up levels by creating clean environments).
- D-Games - a games company with 50% and higher representation from people with disability. Games are made to bring to bust the myths on disability in a fun, engaging way.
- 1:for:1 coding classes to provide free opportunities for refugees and people with disability to learn how to code.
- Website and service that links farmers with fruit picking and other farm jobs to young unemployed people to provide work opportunities (including removing barriers to starting like transport support etc).
- Online meal delivery service with food prepared by refugee mothers using school commercial kitchens in off-peak teaching periods.
- A website that allows professional mothers to sell baby goods directly to disadvantaged mothers at low prices (with NFP's acting in support).
- Energy-saving lady-bugs - fun animal characters for kids that remind you to turn off the power.
- Granny-2-go - a website that links our older generation with young mums/single mums who need occasional babysitting support whilst they carry out errands.
- PS - a platform that gives students a say in the why, what, and how of their education.
