Explorer Program

Young Change Agents' first stage social entrepreneurship program is a 2.5 day "hackathon style" workshop where teams of 4-5 work to identify problems within their communities then ideate, validate, prototype and pitch a social enterprise idea to a judging panel. It can also be run as a condensed 1 or 2 day program or extended into a multi-day program to include prototyping and pitching masterclasses. 

The program works best in groups of no more than 40-50 students (to allow enough time for teams to present back after activities). If you have a larger group, talk to us about pre-teacher training to allow for multiple programs running concurrently.

Learning Outcomes

Soft skills

  • Increased motivation (demonstrated by leading projects, developing products, participation etc).
  • Better understanding of their leadership potential (personal leadership, task leadership, community leadership).
  • Increase in feelings of self efficacy and confidence to develop social entrepreneurship and or small business ideas (i.e. how empowered they felt to make a difference in the community).
  • Collaborate with senior consultants and professional mentors in the social enterprise and development space.
  • Improved communication and engagement with local community.
  • Improved goal setting strategies.
  • Increased understanding and ability to work as part of a team.
  • Improved time management skills.

Social impact and enterprise start-up skills:

  • Social enterprise (what is it, differentiating between a business/social enterprise).
  • Social impact (what is it, how do my actions have an impact).
  • Questioning (what are the issues I care about, what are the root causes of these problems).
  • Problem solving through ideation (how can I think of new ideas to solve problems).
  • Customer empathy mapping (who is my customer, what do they hear, do, think, feel).
  • Creating a value proposition (positioning and elevator pitch).
  • Market research (creating a survey to test assumptions).
  • Prototyping (how can demonstrate my product/service).
  • Budgeting (costs and revenue).
  • Pitching (communication/persuasion).

What to Expect

In previous Young Change Agents programs social enterprise ideas have included:

  • Music therapy app for people for Alzheimer’s.
  • Edu-Hub - a collaboration tool between students at different schools to assist with difficult homework/assignments.
  • A website where students can virtually travel the world and teens from other countries to create more cultural understanding and address racism.
  • An online, positive media-channel for youth that takes the "scary" out of news and instead provides inspiration for the future.
  • An app that allows you to communicate with Emergency Departments in real-time when you have a sporting injury so you can be queued at the hospital pre-arrival.
  • A games-based app for reducing littering that utilises positive reinforcement (you move up levels by creating clean environments).
  • D-Games - a games company with 50% and higher representation from people with disability. Games are made to bring to bust the myths on disability in a fun, engaging way.
  • 1:for:1 coding classes to provide free opportunities for refugees and people with disability to learn how to code.
  • Website and service that links farmers with fruit picking and other farm jobs to young unemployed people to provide work opportunities (including removing barriers to starting like transport support etc).
  • Online meal delivery service with food prepared by refugee mothers using school commercial kitchens in off-peak teaching periods.
  • A website that allows professional mothers to sell baby goods directly to disadvantaged mothers at low prices (with NFP's acting in support).
  • Energy-saving lady-bugs - fun animal characters for kids that remind you to turn off the power.
  • Granny-2-go - a website that links our older generation with young mums/single mums who need occasional babysitting support whilst they carry out errands.
  • PS - a platform that gives students a say in the why, what, and how of their education.